The new SimCity will let you take control of a city’s environmental destiny:
“You start your city without any money, and you could exploit the coal seams underneath the city and start digging coal out of the ground and make a city that’s pretty filthy, one that’s built on burning coal for power, might have a lot of coal-sustained industries around it and would make me a ton of money as a player. In the long term that would sort of blight the prospects of the city.” In that coal-dependent city, there would be little natural beauty and excessive air and ground pollution, not to mention citizens suffering from coal-related health problems.
Alternatively, players could opt for other sources of energy—gas-fired power plants, solar panels, wind turbines, or nuclear power. All of these sources have their drawbacks. Solar panels, for example, take up a lot of space and produce less power for the money when compared to coal…
“Like most DARPA-sponsored projects, the Nano Air Vehicle ($TBA) isn’t the easiest item to describe. Under development by AV, it’s designed to be used in urban surveillance and reconnaissance missions, mimicking the biology of a hummingbird to achieve impressive statistics such as a hover endurance of eight minutes with no external power source, the ability to fly indoors and out, transitioning easily between the two, the ability to be controlled using nothing but the live video stream from the aircraft, and the ability to fly in windy conditions.”
Food can be transformative, especially if you’re a character in a video game. When Mario ate mushrooms, Teenage Mutant Ninja Turtles ate pizza and CJ from Grand Theft Auto ate fast food, they became better, stronger, sometimes even bigger.
But now one gamer has made that food even more enticing by putting the virtual food of video games onto her very real dinner table. That’s right: Daniella Zelli, a 23-year-old gamer in Edinburgh, Scotland, cooks up dishes inspired by games and shares them on her blog.—Kristofor Husted
[Photo courtesy of Nintendo]